Bravous Newsletter Week 8

Player Profile: Hungrybox


Juan “Hungrybox” DeBiedma, shortened to Hbox, is a professional Melee player for Team Liquid from Florida that plays the very controversial character, Jigglypuff. Jigglypuff’s playstyle is to emphasize defensiveness and walling out your opponent. In a game where some characters can be played at 300-400 actions per minute, Jigglypuff is a much slower and deliberate character. Since Melee came out, Puff has been considered a high-tier but not a top-tier character like Fox, Falco, or Marth. Puff’s most polarizing move is her down-b, called Rest. It may look like a useless move, since it just puts her to sleep for 4 seconds, but if done while your opponent is on top of you, you set them on fire and does a lot of damage on knockback; a very high risk, high reward move. Another good tool Puff has is her back-air, which has a huge disjoint hitbox on it, meaning where the move damages, Puff isn’t physically there.

Hbox, to many, is considered the best Melee player current, and has been for the last couple years. At first it was a toss up between him and Armada, but even when they were both dominating, Hbox always seemed to have the edge, if only slightly. Hbox started playing Melee in what was called “The Dark Ages” of Melee, which was after Melee got cut from the MLG circuit in 2007. Hbox’s first tournament was in June 2007 at the monthly “GIGABITS” tournament in central Florida where he placed 33rd out of 55 enterants, and only 2 months later at the August GIGABITS monthly, he placed 9th out of 35. This is a huge spike in tournament placements in such a short amount of time. From September of 2007, Juan has not placed in a double digit placing since, boasting 177 first place finishings combined in singles and doubles. These numbers are unprecedented in any other esport I can think of.



Speaking of Hungrybox, over Easter weekend, there was a tournament in Maryland called “Pound 2019” that Hbox won, but after he won, while still on stage, someone threw an actual cooked crab at him, a whole crustacean. Not only was this uncalled for, but someone could have gotten hurt. It was super disrespectful as a competitor and as a human being. Using this as a segway into sportsmanship, it should go without saying that if you lose, you shouldn’t throw a temper tantrum. Being a competitor is about being your best during a game and after it, win or lose; no one likes a sore loser or a sore winner. As someone who attends tournaments, I can say that showing good manners goes a long way in any community you are in. If you make excuses after every loss, people will want to stop playing with you; it’s important to be a gracious loser in any competitive event, because if you aren’t, you aren’t respecting your opponent, which is what competition is all about. Also, not only the loser can be a jerk after the game, so can the winner; showboating and bragging are bad mannered and don’t give credit to your opponent. Loser and winning can be a very emotionally charged experience, I understand that, but there’s a time and place to react in certain ways. It’s best to keep these feelings to yourself or in private, not for the whole community you want to be a part of to see.

Character Profile: Snake


Making his long awaited return from Brawl, Snake finally joins the fight! Snake, from the Metal Gear series, utilizes explosives like his grenades, nikita missile, and C4 explosive to zone out his opponents while having very hard hitting close quarters combat moves like his forward-tilt and up-tilt. Snake was a fan favorite from the Brawl era of smash, and casuals and pros alike are picking him up as a solid main. When Ultimate first came out, people considered Snake to be a mid-tier character at best, but as the game has evolved and people mastered his kit, pros have started to realize that Snake is probably a top 10 character easily. His moves allow him to either camp and wait for an opening with his grenades and nikita, or rush down his opponents with his hard hitting CQC. This flexibility allows different styles of gameplay, which different pros like MVD, Ally, or Salem, have perfected. A combo that is 100% guaranteed to hit is when the opponent is at 160% or more, is down-throw into up-tilt. 160% might seem like a high percent, but it’s fairly easy to get with how many grenades you can dish out. Snake’s able to pull 2 grenades out at any time, each one with a timed explosion of 2.5 seconds, which you can either normal throw, hard throw, soft throw, or drop depending on your input.

Michael Iosue